By placing the game in a dream, developers Pillow Castle have come up with a pretty handy way of explaining the surreal environments you find yourself in, and the puzzles you are faced with in Superliminal are original and challenging. Superliminal starts as you would imagine – with things going belly up pretty quickly. Superliminal is an example of one done well, and although it doesn’t reach the lofty heights of some of its predecessors in the genre, it is a fun and original entry just the same. ![]() As a narrative framing device, it is a tried and tested way of piecing together the various puzzle rooms you encounter as you make your ways from one room to the next, and by now, the whole idea of a science experiment gone wrong as a way to explain why you have to escape a series of interconnected rooms is pretty much a genre all on its own, but for the simple reason that when they are done well, they work. You play a nameless research subject, taking part in an experiment looking at dream research. The premise is one we have seen plenty of times before by this point. I don't want to sound like I'm being too harsh on the game because I enjoyed my time with it, I just expected more.Superliminal is an interesting and original puzzle game that uses the environment and the idea of perception to create some genuinely clever puzzles. The way it introduces concepts one at a time and then breaks it down from every conceivable angle until you've totally mastered it is extremely satisfying.īy the end of Superliminal I was wishing they'd handed these concepts to someone with more experience of puzzle design so they could make some really clever gameplay. Perhaps the game does itself a disservice by making it feel so similar to Portal at the start, with the disembodied mean robot voice guiding you through testing chambers, because what made Portal special was the really clever puzzle design that Superliminal doesn't have.īy the end of Portal I felt like they'd done every conceivable puzzle they could have done with the mechanics. This stuff is all fun to play and I enjoyed my brief experience with it, but the interesting puzzle game I was expecting to play never arrived. Towards the end of the game, it does feel like it sort of gives up on the puzzles and has you go through a quick walking tour of a bunch of cool optical tricks instead. On a few occasions there were puzzles where I was trying to think of some really complicated and clever use of the mechanics, and it turned out the actual solution was something really simple and most of the puzzle was just set dressing. About half the puzzles in the game are solved with some variation of "take a small thing and make it into a big thing". Where it felt disappointing was in the actual puzzle design, because often it felt like the developers didn't really know how to make a proper puzzle so they just show you the concept once and then it goes away again. They look cool and feel satisfying to interact with. There's more concepts introduced as you go along but they're all to do with perspective and optical illusions and so on. ![]() Take a small object and move backwards to make it look bigger, and it'll actually become bigger. It's hard to explain but just look at some gameplay footage and you'll get the idea. Superliminal has a really cool concept, with the "perception is reality" thing. So I've got a lot of thoughts about the different approaches to puzzles in each of them. Playing through Superliminal, Machinarium, The Talos Principle, Baba Is You, and The Witness. I've been on a bit of a puzzle game kick lately. ![]() The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: ![]() Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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